gd 2.0.27

A graphics library for fast image creation

Follow this link to the latest version of this document.

UPGRADING UNIX USERS: READ THIS FIRST! Modern versions of gd install by default to /usr/local/lib and /usr/local/include. If you already have an older version of gd in /usr/lib and /usr/include, you may wish to use:
./configure --prefix=/usr
To ensure that your new installation overwrites the old.

ABOUT GD AND GIF: gd 2.0.27 creates PNG, JPEG and WBMP images, not GIF images. This is a good thing. PNG is a more compact format, and full compression is available. JPEG works best with photographic images, and is still more compatible with the major Web browsers than even PNG is. WBMP is intended for wireless devices (not regular web browsers). Old code will need modification to call gdImagePng or gdImageJpeg instead of gdImageGif. Please do not ask us to send you the old GIF version of GD. Yes, Unisys still holds a patent on the LZW compression algorithm in some countries. The best solution is to move to legally unencumbered, well-compressed, modern image formats such as PNG and JPEG as soon as possible.

When building from soruce, gd 2.0.27 requires that the following libraries also be installed, in order to produce the related image formats. The win32 binary release (bgd) already contains the appropriate libraries. You may skip libraries associated with formats you do not use:

libpng (see the libpng home page), if you want PNG

zlib (see the info-zip home page), if you want PNG

jpeg-6b or later, if desired (see the Independent JPEG Group home page), if you want JPEG

If you want to use the TrueType font support, you must also install the FreeType 2.x library, including the header files. See the Freetype Home Page, or SourceForge. No, I cannot explain why that site is down on a particular day, and no, I can't send you a copy.

If you want to use the Xpm color bitmap loading support, you must also have the X Window System and the Xpm library installed (Xpm is often included in modern X distributions). Most of the time you won't need Xpm.

Please read the documentation and install the required libraries. Do not send email asking why png.h is not found. Do not send email asking why libgd.so is not found, either. See the requirements section for more information. Thank you!

Table of Contents

Up to the Boutell.Com, Inc. Home Page

Credits and license terms

In order to resolve any possible confusion regarding the authorship of gd, the following copyright statement covers all of the authors who have required such a statement. If you are aware of any oversights in this copyright notice, please contact Thomas Boutell who will be pleased to correct them.

COPYRIGHT STATEMENT FOLLOWS THIS LINE
Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Cold Spring Harbor Laboratory. Funded under Grant P41-RR02188 by the National Institutes of Health.

Portions copyright 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 by Boutell.Com, Inc.

Portions relating to GD2 format copyright 1999, 2000, 2001, 2002, 2003, 2004 Philip Warner.

Portions relating to PNG copyright 1999, 2000, 2001, 2002, 2003, 2004 Greg Roelofs.

Portions relating to gdttf.c copyright 1999, 2000, 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).

Portions relating to gdft.c copyright 2001, 2002, 2003, 2004 John Ellson (ellson@graphviz.org).

Portions relating to JPEG and to color quantization copyright 2000, 2001, 2002, 2003, 2004, Doug Becker and copyright (C) 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001, 2002, 2003, 2004 Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group. See the file README-JPEG.TXT for more information.

Portions relating to WBMP copyright 2000, 2001, 2002, 2003, 2004 Maurice Szmurlo and Johan Van den Brande.

Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application, provided that this notice is present in user-accessible supporting documentation.

This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to interfere with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library. Credit must be given in user-accessible documentation.

This software is provided "AS IS." The copyright holders disclaim all warranties, either express or implied, including but not limited to implied warranties of merchantability and fitness for a particular purpose, with respect to this code and accompanying documentation.

Although their code does not appear in gd 2.0.4, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software Corporation for their prior contributions.

END OF COPYRIGHT STATEMENT

What is gd?

gd is a graphics library. It allows your code to quickly draw images complete with lines, arcs, text, multiple colors, cut and paste from other images, and flood fills, and write out the result as a PNG or JPEG file. This is particularly useful in World Wide Web applications, where PNG and JPEG are two of the formats accepted for inline images by most browsers.

gd is not a paint program. If you are looking for a paint program, you are looking in the wrong place. If you are not a programmer, you are looking in the wrong place, unless you are installing a required library in order to run an application.

gd does not provide for every possible desirable graphics operation. It is not necessary or desirable for gd to become a kitchen-sink graphics package, but version 2.0 does include most frequently requested features, including both truecolor and palette images, resampling (smooth resizing of truecolor images) and so forth.

What if I want to use another programming language?

Not all of these tools are necessarily up to date and fully compatible with 2.0.27.

PHP

A variant of gd 2.x is included in PHP 4.3.0. It is also possible to patch PHP 4.2.3 for use with gd 2.0.27; see the gd home page for a link to that information. It would be a Good Idea to merge all of the things that are better in mainstream gd and all of the things that are better in PHP gd at some point in the near future.

Perl

gd can also be used from Perl, courtesy of Lincoln Stein's GD.pm library, which uses gd as the basis for a set of Perl 5.x classes. Highly recommended.

OCaml

gd can be used from OCaml, thanks to Matt Gushee's GD4O project.

Tcl

gd can be used from Tcl with John Ellson's Gdtclft dynamically loaded extension package.

Pascal

Pascal enthusiasts should look into the freepascal project, a free Pascal compiler that includes gd support.

REXX

A gd interface for the REXX language is available.

Any Language

The "fly" interpreter performs gd operations specified in a text file. You can output the desired commands to a simple text file from whatever scripting language you prefer to use, then invoke the interpreter.

What's new in version 2.0.27?

What's new in version 2.0.26?

The following enhancements and fixes:

What's new in version 2.0.25?

Owing to an oversight while making changes to better accommodate the use of gd as a DLL, the extern qualifier was dropped from the declarations of font pointers in 2.0.24. This has been corrected. Thanks to Richard ("OpenMacNews").

What's new in version 2.0.24?

Windows DLL now uses __stdcall calling convention. Existing applications will require a recompile, using the new version of gd.h, in order to use this version of the DLL. However, Visual BASIC and other non-C programmers will now be able to use the DLL, which is an enormous benefit and justifies the one-time inconvenience to existing DLL users.

The elaborate #ifdef test for older versions of Freetype without FT_ENCODING_MS_SYMBOL was needed in a second place also. Thanks to David R. Morrison.

An off-by-one error in gdImageToPalette caused transparency to be applied to the wrong pixels. Thanks to "Super Pikeman."

What's new in version 2.0.23?

Output dpi specification option added to the gdFTStringExtra structure, thanks to Mark Shackelford. See gdImageStringFTEx.

What's new in version 2.0.22?

What's new in version 2.0.21?

What's new in version 2.0.20?

What's new in version 2.0.19?

What's new in version 2.0.18?

What's new in version 2.0.17?

Minor compilation and packaging problems with 2.0.16 were corrected. If 2.0.16 compiled without errors for you, then you don't need to upgrade to 2.0.17.

What's new in version 2.0.16?

What's new in version 2.0.15?

What's new in version 2.0.14?

What's new in version 2.0.13?

What's new in version 2.0.12?

What's new in version 2.0.11?

What's new in version 2.0.10?

What's new in version 2.0.9?

What's new in version 2.0.8?

What's new in version 2.0.7?

Version 2.0.7 corrects a problem which caused 'configure' to complain that the directory NONE was not found, in various places, causing the configuration process to stop. There are no code changes.

What's new in version 2.0.6?

What's new in version 2.0.5?

What's new in version 2.0.4?

The following contributions from John Ellson: And the following additional fixes:

What's new in version 2.0.3?

What's new in version 2.0.2?

What's new in version 2.0.1?

What's new in version 2.0?

What's new in version 1.8.4?

What's new in version 1.8.3?

What's new in version 1.8.2?

What's new in version 1.8.1?

What's new in version 1.8?

Additional JPEG Information

Support for reading and writing JPEG-format images is courtesy of Doug Becker and the Independent JPEG Group / Thomas G. Lane. You can get the latest version of the IJG JPEG software from ftp://ftp.uu.net/graphics/jpeg/ (e.g., the jpegsrc.v6b.tar.gz file). You must use version 6b or later of the IJG JPEG software. You might also consult the JPEG FAQ at http://www.faqs.org/faqs/jpeg-faq/.

What's new in version 1.7.3?

Another attempt at Makefile fixes to permit linking with all libraries required on platforms with order- dependent linkers. Perhaps it will work this time.

What's new in version 1.7.2?

An uninitialized-pointer bug in gdtestttf.c was corrected. This bug caused crashes at the end of each call to gdImageStringTTF on some platforms. Thanks to Wolfgang Haefelinger.

Documentation fixes. Thanks to Dohn Arms.

Makefile fixes to permit linking with all libraries required on platforms with order- dependent linkers.

What's new in version 1.7.1?

A minor buglet in the Makefile was corrected, as well as an inaccurate error message in gdtestttf.c. Thanks to Masahito Yamaga.

What's new in version 1.7?

Version 1.7 contains the following changes:

What's new in version 1.6.3?

Version 1.6.3 corrects a memory leak in gd_png.c. This leak caused a significant amount of memory to be allocated and not freed when writing a PNG image.

What's new in version 1.6.2?

Version 1.6.2 from John Ellson adds two new functions:

Also in this release the build process has been converted to GNU autoconf/automake/libtool conventions so that both (or either) static and shared libraries can be built.

What's new in version 1.6.1?

Version 1.6.1 incorporates superior PNG reading and writing code from Greg Roelofs, with minor modifications by Tom Boutell. Specifically, I altered his code to read non-palette images (converting them to palette images badly, by dithering them), and to tolerate palette images with types of transparency that gd doesn't actually support (it just ignores the advanced transparency features). Any bugs in this area are therefore my fault, not Greg's.

Unlike gd 1.6, users should have no trouble linking with gd 1.6.1 if they follow the instructions and install all of the pieces. However, If you get undefined symbol errors, be sure to check for older versions of libpng in your library directories!

What's new in version 1.6?

Version 1.6 features the following changes:

Support for 8-bit palette PNG images has been added. Support for GIF has been removed. This step was taken to completely avoid the legal controversy regarding the LZW compression algorithm used in GIF. Unisys holds a patent which is relevant to LZW compression. PNG is a superior image format in any case. Now that PNG is supported by both Microsoft Internet Explorer and Netscape (in their recent releases), we highly recommend that GD users upgrade in order to get well-compressed images in a format which is legally unemcumbered.

What's new in version 1.5?

Version 1.5 featured the following changes:
New GD2 format
An improvement over the GD format, the GD2 format uses the zlib compression library to compress the image in chunks. This results in file sizes comparable to GIFs, with the ability to access parts of large images without having to read the entire image into memory.

This format also supports version numbers and rudimentary validity checks, so it should be more 'supportable' than the previous GD format.

Re-arranged source files
gd.c has been broken into constituant parts: io, gif, gd, gd2 and graphics functions are now in separate files.

Extended I/O capabilities.
The source/sink feature has been extended to support GD2 file formats (which require seek/tell functions; seek must return 1 for success, 0 for failure), and to allow more general non-file I/O.

Better support for Lincoln Stein's Perl Module
The new gdImage*Ptr function returns the chosen format stored in a block of memory. This can be directly used by the GD perl module.

Added functions
gdImageCreateFromGd2Part - allows retrieval of part of an image (good for huge images, like maps),
gdImagePaletteCopy - Copies a palette from one image to another, doing it's best to match the colors in the target image to the colors in the source palette.
gdImageGd2, gdImageCreateFromGd2 - Support for new format
gdImageCopyMerge - Merges two images (useful to highlight part of an image)
gdImageCopyMergeGray - Similar to gdImageCopyMerge, but tries to preserve source image hue.
gdImagePngPtr, gdImageJpegPtr, gdImageWBMPPtr, gdImageGdPtr, gdImageGd2Ptr - return memory blocks for each type of image.
gdImageCreateFromPngCtx, gdImageCreateFromGdCtx, gdImageCreateFromGd2Ctx, gdImageCreateFromGd2PartCtx - Support for new I/O context.
NOTE: In fairness to Thomas Boutell, any bug/problems with any of the above features should probably be reported to Philip Warner.

What's new in version 1.4?

Version 1.4 features the following changes:
Fixed polygon fill routine (again)
Thanks to Kirsten Schulz, version 1.4 is able to fill numerous types of polygons that caused problems with previous releases, including version 1.3.
Support for alternate data sources
Programmers who wish to load a GIF from something other than a stdio FILE * stream can use the new gdImageCreateFromPngSource function.
Support for alternate data destinations
Programmers who wish to write a GIF to something other than a stdio FILE * stream can use the new gdImagePngToSink function.
More tolerant when reading GIFs
Version 1.4 does not crash when reading certain animated GIFs, although it still only reads the first frame. Version 1.4 also has overflow testing code to prevent crashes when reading damaged GIFs.

What's new in version 1.3?

Version 1.3 features the following changes:
Non-LZW-based GIF compression code
Version 1.3 contained GIF compression code that uses simple Run Length Encoding instead of LZW compression, while still retaining compatibility with normal LZW-based GIF decoders (your browser will still like your GIFs). LZW compression is patented by Unisys. We are currently reevaluating the approach taken by gd 1.3. The current release of gd does not support this approach. We recommend that you use the current release, and generate PNG images. Thanks to Hutchison Avenue Software Corporation for contributing the RLE GIF code.
8-bit fonts, and 8-bit font support
This improves support for European languages. Thanks are due to Honza Pazdziora and also to Jan Pazdziora . Also see the provided bdftogd Perl script if you wish to convert fixed-width X11 fonts to gd fonts.
16-bit font support (no fonts provided)
Although no such fonts are provided in the distribution, fonts containing more than 256 characters should work if the gdImageString16 and gdImageStringUp16 routines are used.
Improvements to the "webpng" example/utility
The "webpng" utility is now a slightly more useful application. Thanks to Brian Dowling for this code.
Corrections to the color resolution field of GIF output
Thanks to Bruno Aureli.
Fixed polygon fills
A one-line patch for the infamous polygon fill bug, courtesy of Jim Mason. I believe this fix is sufficient. However, if you find a situation where polygon fills still fail to behave properly, please send code that demonstrates the problem, and a fix if you have one. Verifying the fix is important.
Row-major, not column-major
Internally, gd now represents the array of pixels as an array of rows of pixels, rather than an array of columns of pixels. This improves the performance of compression and decompression routines slightly, because horizontally adjacent pixels are now next to each other in memory. This should not affect properly written gd applications, but applications that directly manipulate the pixels array will require changes.

What else do I need to use gd?

To use gd, you will need an ANSI C compiler. All popular Windows 95 and NT C compilers are ANSI C compliant. Any full-ANSI-standard C compiler should be adequate. The cc compiler released with SunOS 4.1.3 is not an ANSI C compiler. Most Unix users who do not already have gcc should get it. gcc is free, ANSI compliant and a de facto industry standard. Ask your ISP why it is missing.

As of version 1.6, you also need the zlib compression library, and the libpng library. As of version 1.6.2, you can draw text using antialiased TrueType fonts if you also have the libttf library installed, but this is not mandatory. zlib is available for a variety of platforms from the zlib web site. libpng is available for a variety of platforms from the PNG web site.

You will also want a PNG viewer, if you do not already have one for your system, since you will need a good way to check the results of your work. Netscape 4.04 and higher, and Microsoft Internet Explorer 4.0 or higher, both support PNG. Not every PNG-compatible viewer supports alpha channel transparency, which is why gd 2.0.2 and above do alpha blending in the library by default; it is possible to turn on the saving of alpha channel information to the file instead.

How do I get gd?

Binaries (DLL for Windows programmers):

Source Code:

How do I build gd?

Win32 DLL users: if you are using MSVC, use the provided batch file makemsvcimport.bat to make a bgd.lib import library corresponding to the provided bgd.dll. Copy bgd.dll to your application directory, or to your Windows sytem directory. In the settings of your MSVC project, you MUST choose the "multithreaded DLL" library option under "code generation." mingw32 and cygwin users can simply link with the provided libbgd.a stub library in order to use the DLL.
Building gd From the Source

In order to build gd, you must first unpack the archive you have downloaded. If you are not familiar with tar and gunzip (Unix) or ZIP (Windows), please consult with an experienced user of your system. Sorry, we cannot answer questions about basic Internet skills.

Unpacking the archive will produce a directory called "gd-2.0.27".

For Unix

cd to the 2.0.27 directory and type:

./configure

NOTE: BY DEFAULT, THE LIBRARY IS INSTALLED IN /usr/local/lib and the include files are installed in /usr/local/include. IF YOU ARE UPGRADING, you may wish to use:
./configure --prefix=/usr
Rather than just ./configure, before typing make and make install.

If all goes well, this will create a Makefile. If all does not go well -- for instance, if neither the the JPEG nor the PNG and ZLIB libraries are found -- you will need to install those libraries, then come back and run configure again.

If necessary, make changes to the resulting Makefile. Then, type "make". If there are no errors, follow this with "make install". Because gd 2.0 and above installs as a shared library, it is necessary to install the library properly before running gd-based programs.

If you get errors, type ./configure --help for more information about the available options. In the unlikely event that the GNU autoconf-produced configure script does not work well for you, you may wish to try configure.pl, a simple Perl script with similar but less complete capabilities. If all else fails, try renaming makefile.sample to Makefile. However, ./configure is almost always your best bet.

For Windows

Use the DLL version! See the paragraph at the beginning of this sectino. If you really want to compile it yourself for some strange reason, read on.

Create a project using your favorite programming environment. Copy all of the gd files to the project directory. Add gd.c to your project. Add other source files as appropriate. Learning the basic skills of creating projects with your chosen C environment is up to you. Alternatively, use the free mingw32 or cygwin tools, which may prove to be compatible with the provided configure script.

If you wish to test the library, type "make test" AFTER you have successfully executed "make install". This will build several test programs, including "gddemo". (Not all of these programs are expected to print completely successful messages, depending on the nature of the image formats with which some of the tests are tried; for instance, WBMP is a black and white format, so loss of color information is expected there.) Run gddemo to see some of the capabilities of gd. Run gdtestft to play with the freetype support, if you have built gd with it and have access to truetype fonts.

gddemo should execute without incident, creating the file demoout.png. (Note there is also a file named demoin.png, which is provided in the package as part of the demonstration.)

Display demoout.png in your PNG viewer. The image should be 128x128 pixels and should contain an image of the space shuttle with quite a lot of graphical elements drawn on top of it.

(If you are missing the demoin.png file, the other items should appear anyway.)

Look at demoin.png to see the original space shuttle image which was scaled and copied into the output image.

gd basics: using gd in your program

gd lets you create PNG or JPEG images on the fly. To use gd in your program, include the file gd.h, and link with the gd library and the other required libraries; the syntax for most Unix flavors is:
-lgd -lpng -lz -ljpeg -lfreetype -lm
Assuming that all of these libraries are available.

If you want to use the provided simple fonts, include gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. For more impressive results, install FreeType 2.x and use the gdImageStringFT function. If you are not using the provided Makefile and/or a library-based approach, be sure to include the source modules as well in your project. (They may be too large for 16-bit memory models, that is, 16-bit DOS and Windows.)

Here is a short example program. (For a more advanced example, see gddemo.c, included in the distribution. gddemo.c is NOT the same program; it demonstrates additional features!)

/* Bring in gd library functions */
#include "gd.h"

/* Bring in standard I/O so we can output the PNG to a file */
#include <stdio.h>

int main() {
  /* Declare the image */
  gdImagePtr im;
  /* Declare output files */
  FILE *pngout, *jpegout;
  /* Declare color indexes */
  int black;
  int white;

  /* Allocate the image: 64 pixels across by 64 pixels tall */
  im = gdImageCreate(64, 64);

  /* Allocate the color black (red, green and blue all minimum).
    Since this is the first color in a new image, it will
    be the background color. */
  black = gdImageColorAllocate(im, 0, 0, 0);  

  /* Allocate the color white (red, green and blue all maximum). */
  white = gdImageColorAllocate(im, 255, 255, 255);  
  
  /* Draw a line from the upper left to the lower right,
    using white color index. */
  gdImageLine(im, 0, 0, 63, 63, white);  

  /* Open a file for writing. "wb" means "write binary", important
    under MSDOS, harmless under Unix. */
  pngout = fopen("test.png", "wb");

  /* Do the same for a JPEG-format file. */
  jpegout = fopen("test.jpg", "wb");

  /* Output the image to the disk file in PNG format. */
  gdImagePng(im, pngout);

  /* Output the same image in JPEG format, using the default
    JPEG quality setting. */
  gdImageJpeg(im, jpegout, -1);

  /* Close the files. */
  fclose(pngout);
  fclose(jpegout);

  /* Destroy the image in memory. */
  gdImageDestroy(im);
}
When executed, this program creates an image, allocates two colors (the first color allocated becomes the background color), draws a diagonal line (note that 0, 0 is the upper left corner), writes the image to PNG and JPEG files, and destroys the image.

The above example program should give you an idea of how the package works. gd provides many additional functions, which are listed in the following reference chapters, complete with code snippets demonstrating each. There is also an alphabetical index.

Webpng: a more powerful gd example

Webpng is a simple utility program to manipulate PNGs from the command line. It is written for Unix and similar command-line systems, but should be easily adapted for other environments. Webpng allows you to set transparency and interlacing and output interesting information about the PNG in question.

webpng.c is provided in the distribution. Unix users can simply type "make webpng" to compile the program. Type "webpng" with no arguments to see the available options.

Function and type reference

Types

gdImage(TYPE)
The data structure in which gd stores images. gdImageCreate, gdImageCreateTrueColor and the various image file-loading functions return a pointer to this type, and the other functions expect to receive a pointer to this type as their first argument. It is reasonably safe to examine any of the members of this structure. It is also reasonably safe to modify individual pixels within the pixels or tpixels arrays. If the trueColor flag is set, the tpixels array is valid; otherwise the pixels array is valid.

The colorsTotal, red, green, blue, alpha and open arrays manage the palette. They are valid only when the trueColor flag is not set. The transparent value contains the palette index of the first transparent color as read-only information for backwards compatibility; gd 2.0 stores this information in the alpha array so that variable transparency can be supported for each palette entry. However, for truecolor images, transparent represents a single RGB color which is always 100% transparent, and this feature is generally supported by browsers which do not support full alpha channels.

typedef struct {
  /* Palette-based image pixels */
  unsigned char ** pixels;
  int sx;
  int sy;
  /* These are valid in palette images only. See also
  /* 'alpha', which appears later in the structure to
    preserve binary backwards compatibility */
  int colorsTotal;
  int red[gdMaxColors];
  int green[gdMaxColors];
  int blue[gdMaxColors]; 
  int open[gdMaxColors];
  /* For backwards compatibility, this is set to the
    first palette entry with 100% transparency,
    and is also set and reset by the 
    gdImageColorTransparent function. Newer
    applications can allocate palette entries
    with any desired level of transparency; however,
    bear in mind that many viewers, notably
    many web browsers, fail to implement
    full alpha channel for PNG and provide
    support for full opacity or transparency only. */
  int transparent;
  int *polyInts;
  int polyAllocated;
  struct gdImageStruct *brush;
  struct gdImageStruct *tile;  
  int brushColorMap[gdMaxColors];
  int tileColorMap[gdMaxColors];
  int styleLength;
  int stylePos;
  int *style;
  int interlace;
  /* New in 2.0: alpha channel for palettes. Note that only
    Macintosh Internet Explorer and (possibly) Netscape 6
    really support multiple levels of transparency in
    palettes, to my knowledge, as of 2/15/01. Most
    common browsers will display 100% opaque and
    100% transparent correctly, and do something 
    unpredictable and/or undesirable for levels
    in between. TBB */
  int alpha[gdMaxColors]; 
  /* Truecolor flag and pixels. New 2.0 fields appear here at the
    end to minimize breakage of existing object code. */
  int trueColor;
  int ** tpixels;
  /* Should alpha channel be copied, or applied, each time a
    pixel is drawn? This applies to truecolor images only.
    No attempt is made to alpha-blend in palette images,
    even if semitransparent palette entries exist. 
    To do that, build your image as a truecolor image,
    then quantize down to 8 bits. */
  int alphaBlendingFlag;
  /* Should the alpha channel of the image be saved? This affects
    PNG at the moment; other future formats may also
    have that capability. JPEG doesn't. */
  int saveAlphaFlag;
} gdImage;

The order of the structure members may appear confusing, but was chosen deliberately to increase backwards compatibility with existing gd 1.x-based binary code that references particular structure members.

gdImagePtr (TYPE)
A pointer to an image structure. gdImageCreate returns this type, and the other functions expect it as the first argument.
gdIOCtx (TYPE)
Most of the gd functions that read and write files, such as gdImagePng and , also have variants that accept a gdIOCtx structure; see gdImagePngCtx and gdImageCreateFromJpegCtx. Those who wish to provide their own custom routines to read and write images can populate a gdIOCtx structure with functions of their own devising to to read and write data. For image reading, the only mandatory functions are getC and getBuf, which must return the number of characters actually read, or a negative value on error or EOF. These functions must read the number of characters requested unless at the end of the file. For image writing, the only mandatory functions are putC and putBuf, which return the number of characters written; these functions must write the number of characters requested except in the event of an error. The seek and tell functions are only required in conjunction with the gd2 file format, which supports quick loading of partial images. The gd_free function will not be invoked when calling the standard Ctx functions; it is an implementation convenience when adding new data types to gd. For examples, see gd_png.c, gd_gd2.c, gd_jpeg.c, etc., all of which rely on gdIOCtx to implement the standard image read and write functions.
typedef struct gdIOCtx
{
  int (*getC) (struct gdIOCtx *);
  int (*getBuf) (struct gdIOCtx *, void *, int wanted);

  void (*putC) (struct gdIOCtx *, int);
  int (*putBuf) (struct gdIOCtx *, const void *, int wanted);

  /* seek must return 1 on SUCCESS, 0 on FAILURE. Unlike fseek! */
  int (*seek) (struct gdIOCtx *, const int);

  long (*tell) (struct gdIOCtx *);

  void (*gd_free) (struct gdIOCtx *);

} gdIOCtx;
gdFont (TYPE)
A font structure. Used to declare the characteristics of a font. Please see the files gdfontl.c and gdfontl.h for an example of the proper declaration of this structure. You can provide your own font data by providing such a structure and the associated pixel array. You can determine the width and height of a single character in a font by examining the w and h members of the structure. If you will not be creating your own fonts, you will not need to concern yourself with the rest of the components of this structure.
typedef struct {
  /* # of characters in font */
  int nchars;
  /* First character is numbered... (usually 32 = space) */
  int offset;
  /* Character width and height */
  int w;
  int h;
  /* Font data; array of characters, one row after another.
    Easily included in code, also easily loaded from
    data files. */
  char *data;
} gdFont;
gdFontPtr (TYPE)
A pointer to a font structure. Text-output functions expect these as their second argument, following the gdImagePtr argument. Two such pointers are declared in the provided include files gdfonts.h and gdfontl.h.
gdPoint (TYPE)
Represents a point in the coordinate space of the image; used by gdImagePolygon and gdImageFilledPolygon.
typedef struct {
        int x, y;
} gdPoint, *gdPointPtr;
gdPointPtr (TYPE)
A pointer to a gdPoint structure; passed as an argument to gdImagePolygon and gdImageFilledPolygon.
gdFTStringExtra (TYPE)
A structure used to pass additional parameters to the gdImageStringFTEx function. See gdImageStringFTEx for the structure definition.
gdFTStringExtraPtr (TYPE)
A pointer to a structure used to pass additional parameters to the gdImageStringFTEx function. See gdImageStringFTEx for the structure definition.
gdSource (TYPE)
typedef struct {
        int (*source) (void *context, char *buffer, int len);
        void *context;
} gdSource, *gdSourcePtr;
Represents a source from which a PNG can be read. Programmers who do not wish to read PNGs from a file can provide their own alternate input mechanism, using the gdImageCreateFromPngSource function. See the documentation of that function for an example of the proper use of this type.
gdSink (TYPE)
typedef struct {
        int (*sink) (void *context, char *buffer, int len);
        void *context;
} gdSink, *gdSinkPtr;
Represents a "sink" (destination) to which a PNG can be written. Programmers who do not wish to write PNGs to a file can provide their own alternate output mechanism, using the gdImagePngToSink function. See the documentation of that function for an example of the proper use of this type.

Image creation, destruction, loading and saving

gdImageCreate(sx, sy) (FUNCTION)
gdImageCreate is called to create palette-based images, with no more than 256 colors. Invoke gdImageCreate with the x and y dimensions of the desired image. gdImageCreate returns a gdImagePtr to the new image, or NULL if unable to allocate the image. The image must eventually be destroyed using gdImageDestroy().
... inside a function ...
gdImagePtr im;
im = gdImageCreate(64, 64);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateTrueColor(sx, sy) (FUNCTION)
gdImageCreateTrueColor is called to create truecolor images, with an essentially unlimited number of colors. Invoke gdImageCreateTrueColor with the x and y dimensions of the desired image. gdImageCreateTrueColor returns a gdImagePtr to the new image, or NULL if unable to allocate the image. The image must eventually be destroyed using gdImageDestroy().

Truecolor images are always filled with black at creation time. There is no concept of a "background" color index.

... inside a function ...
gdImagePtr im;
im = gdImageCreateTrueColor(64, 64);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromJpeg(FILE *in) (FUNCTION)
gdImageCreateFromJpegPtr(int size, void *data) (FUNCTION)
gdImageCreateFromJpegCtx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromJpeg is called to load truecolor images from JPEG format files. Invoke gdImageCreateFromJpeg with an already opened pointer to a file containing the desired image. gdImageCreateFromJpeg returns a gdImagePtr to the new truecolor image, or NULL if unable to load the image (most often because the file is corrupt or does not contain a JPEG image). gdImageCreateFromJpeg does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy(). The returned image is always a truecolor image.

If you already have the image file in memory, pass the size of the file and a pointer to the file's data to gdImageCreateFromJpegPtr, which is otherwise identical to gdImageCreateFromJpeg.

gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("myjpeg.jpg", "rb");
im = gdImageCreateFromJpeg(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromPng(FILE *in) (FUNCTION)
gdImageCreateFromPngPtr(int size, void *data) (FUNCTION)
gdImageCreateFromPngCtx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromPng is called to load images from PNG format files. Invoke gdImageCreateFromPng with an already opened pointer to a file containing the desired image. gdImageCreateFromPng returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain a PNG image). gdImageCreateFromPng does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().

If you already have the image file in memory, pass the size of the file and a pointer to the file's data to gdImageCreateFromPngPtr, which is otherwise identical to gdImageCreateFromPng.

If the PNG image being loaded is a truecolor image, the resulting gdImagePtr will refer to a truecolor image. If the PNG image being loaded is a palette or grayscale image, the resulting gdImagePtr will refer to a palette image. gd retains only 8 bits of resolution for each of the red, green and blue channels, and only 7 bits of resolution for the alpha channel. The former restriction affects only a handful of very rare 48-bit color and 16-bit grayscale PNG images. The second restriction affects all semitransparent PNG images, but the difference is essentially invisible to the eye. 7 bits of alpha channel resolution is, in practice, quite a lot.

gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mypng.png", "rb");
im = gdImageCreateFromPng(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromPngSource(gdSourcePtr in) (FUNCTION)
Deprecated in favor of gdImageCreateFromPngCtx. Should not be used in new applications.

gdImageCreateFromPngSource is called to load a PNG from a data source other than a file. Usage is very similar to the gdImageCreateFromPng function, except that the programmer provides a custom data source.

The programmer must write an input function which accepts a context pointer, a buffer, and a number of bytes to be read as arguments. This function must read the number of bytes requested, unless the end of the file has been reached, in which case the function should return zero, or an error has occurred, in which case the function should return -1. The programmer then creates a gdSource structure and sets the source pointer to the input function and the context pointer to any value which is useful to the programmer.

The example below implements gdImageCreateFromPng by creating a custom data source and invoking gdImageCreateFromPngSource.

static int freadWrapper(void *context, char *buf, int len);

gdImagePtr gdImageCreateFromPng(FILE *in)
{
        gdSource s;
        s.source = freadWrapper;
        s.context = in;
        return gdImageCreateFromPngSource(&s);
}

static int freadWrapper(void *context, char *buf, int len)
{
        int got = fread(buf, 1, len, (FILE *) context);
        return got;
}
gdImageCreateFromGd(FILE *in) (FUNCTION)
gdImageCreateFromGdPtr(int size, void *data) (FUNCTION)
gdImageCreateFromGdCtx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromGd is called to load images from gd format files. Invoke gdImageCreateFromGd with an already opened pointer to a file containing the desired image in the gd file format, which is specific to gd and intended for very fast loading. (It is not intended for compression; for compression, use PNG or JPEG.)

If you already have the image file in memory, pass the size of the file and a pointer to the file's data to gdImageCreateFromGdPtr, which is otherwise identical to gdImageCreateFromGd.

gdImageCreateFromGd returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain a gd format image). gdImageCreateFromGd does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().

... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("mygd.gd", "rb");
im = gdImageCreateFromGd(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromGd2(FILE *in) (FUNCTION)
gdImageCreateFromGd2Ptr(int size, void *data) (FUNCTION)
gdImageCreateFromGd2Ctx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromGd2 is called to load images from gd2 format files. Invoke gdImageCreateFromGd2 with an already opened pointer to a file containing the desired image in the gd2 file format, which is specific to gd2 and intended for fast loading of parts of large images. (It is a compressed format, but generally not as good as maximum compression of the entire image would be.)

If you already have the image file in memory, pass the size of the file and a pointer to the file's data to gdImageCreateFromGd2Ptr, which is otherwise identical to gdImageCreateFromGd2.

gdImageCreateFromGd2 returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain a gd format image). gdImageCreateFromGd2 does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().

... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("mygd.gd2", "rb");
im = gdImageCreateFromGd2(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromGd2Part(FILE *in, int srcX, int srcY, int w, int h) (FUNCTION)
gdImageCreateFromGd2PartPtr(int size, void *data, int srcX, int srcY, int w, int h) (FUNCTION)
gdImageCreateFromGd2PartCtx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromGd2Part is called to load parts of images from gd2 format files. Invoked in the same way as gdImageCreateFromGd2, but with extra parameters indicating the source (x, y) and width/height of the desired image. gdImageCreateFromGd2Part returns a gdImagePtr to the new image, or NULL if unable to load the image. The image must eventually be destroyed using gdImageDestroy().

If you already have the image file in memory, you may use gdImageCreateFromGd2PartPtr. Pass the size of the image file, in bytes, as the first argument and the pointer to the image file data as the second argument.

gdImageCreateFromWBMP(FILE *in) (FUNCTION)
gdImageCreateFromWBMPPtr(int size, void *data) (FUNCTION)
gdImageCreateFromWBMPCtx(gdIOCtx *in) (FUNCTION)

gdImageCreateFromWBMP is called to load images from WBMP format files. Invoke gdImageCreateFromWBMP with an already opened pointer to a file containing the desired image. gdImageCreateFromWBMP returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain a PNG image). gdImageCreateFromWBMP does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().

If you already have the image file in memory, pass the size of the file and a pointer to the file's data to gdImageCreateFromWBMPPtr, which is otherwise identical to gdImageCreateFromWBMP.

gdImagePtr im;
... inside a function ...
FILE *in;
in = fopen("mywbmp.wbmp", "rb");
im = gdImageCreateFromWBMP(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);

gdImageCreateFromXbm(FILE *in) (FUNCTION)
gdImageCreateFromXbm is called to load images from X bitmap format files. Invoke gdImageCreateFromXbm with an already opened pointer to a file containing the desired image. gdImageCreateFromXbm returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain an X bitmap format image). gdImageCreateFromXbm does not close the file. You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("myxbm.xbm", "rb");
im = gdImageCreateFromXbm(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageCreateFromXpm(char *filename) (FUNCTION)
gdImageCreateFromXbm is called to load images from XPM X Window System color bitmap format files. This function is available only if HAVE_XPM is selected in the Makefile and the Xpm library is linked with the application. Unlike most gd file functions, the Xpm functions require filenames, not file pointers. gdImageCreateFromXpm returns a gdImagePtr to the new image, or NULL if unable to load the image (most often because the file is corrupt or does not contain an XPM bitmap format image). You can inspect the sx and sy members of the image to determine its size. The image must eventually be destroyed using gdImageDestroy().
... inside a function ...
gdImagePtr im;
FILE *in;
in = fopen("myxpm.xpm", "rb");
im = gdImageCreateFromXpm(in);
fclose(in);
/* ... Use the image ... */
gdImageDestroy(im);
gdImageDestroy(gdImagePtr im) (FUNCTION)
gdImageDestroy is used to free the memory associated with an image. It is important to invoke gdImageDestroy before exiting your program or assigning a new image to a gdImagePtr variable.
... inside a function ...
gdImagePtr im;
im = gdImageCreate(10, 10);
/* ... Use the image ... */
/* Now destroy it */
gdImageDestroy(im);
void gdImageJpeg(gdImagePtr im, FILE *out, int quality) (FUNCTION)
void gdImageJpegCtx(gdImagePtr im, gdIOCtx *out, int quality) (FUNCTION)
gdImageJpeg outputs the specified image to the specified file in JPEG format. The file must be open for writing. Under MSDOS and all versions of Windows, it is important to use "wb" as opposed to simply "w" as the mode when opening the file, and under Unix there is no penalty for doing so. gdImageJpeg does not close the file; your code must do so.

If quality is negative, the default IJG JPEG quality value (which should yield a good general quality / size tradeoff for most situations) is used. Otherwise, for practical purposes, quality should be a value in the range 0-95, higher quality values usually implying both higher quality and larger image sizes.

If you have set image interlacing using gdImageInterlace, this function will interpret that to mean you wish to output a progressive JPEG. Some programs (e.g., Web browsers) can display progressive JPEGs incrementally; this can be useful when browsing over a relatively slow communications link, for example. Progressive JPEGs can also be slightly smaller than sequential (non-progressive) JPEGs.

... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.jpg", "wb");
/* Write JPEG using default quality */
gdImageJpeg(im, out, -1);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void* gdImageJpegPtr(gdImagePtr im, int *size, int quality) (FUNCTION)
Identical to gdImageJpeg except that it returns a pointer to a memory area with the JPEG data. This memory must be freed by the caller when it is no longer needed. The caller must invoke gdFree(), not free(), unless the caller is absolutely certain that the same implementations of malloc, free, etc. are used both at library build time and at application build time. The 'size' parameter receives the total size of the block of memory.
void gdImagePng(gdImagePtr im, FILE *out)
void gdImagePngCtx(gdImagePtr im, gdIOCtx *out) (FUNCTION)
gdImagePng outputs the specified image to the specified file in PNG format. The file must be open for writing. Under MSDOS and all versions of Windows, it is important to use "wb" as opposed to simply "w" as the mode when opening the file, and under Unix there is no penalty for doing so. gdImagePng does not close the file; your code must do so.
... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.png", "wb");
/* Write PNG */
gdImagePng(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void gdImagePngEx(gdImagePtr im, FILE *out, int level)
void gdImagePngCtxEx(gdImagePtr im, gdIOCtx *out, int level) (FUNCTION)
Like gdImagePng, gdImagePngEx outputs the specified image to the specified file in PNG format. In addition, gdImagePngEx allows the level of compression to be specified. A compression level of 0 means "no compression." A compression level of 1 means "compressed, but as quickly as possible." A compression level of 9 means "compressed as much as possible to produce the smallest possible file." A compression level of -1 will use the default compression level at the time zlib was compiled on your system.

For more information, see gdImagePng.

void* gdImagePngPtr(gdImagePtr im, int *size) (FUNCTION)
Identical to gdImagePng except that it returns a pointer to a memory area with the PNG data. This memory must be freed by the caller when it is no longer needed. The caller must invoke gdFree(), not free(), unless the caller is absolutely certain that the same implementations of malloc, free, etc. are used both at library build time and at application build time. The 'size' parameter receives the total size of the block of memory.
void* gdImagePngPtrEx(gdImagePtr im, int *size, int level) (FUNCTION)
Like gdImagePngPtr, gdImagePngPtrEx returns a pointer to a PNG image in allocated memory. In addition, gdImagePngPtrEx allows the level of compression to be specified. A compression level of 0 means "no compression." A compression level of 1 means "compressed, but as quickly as possible." A compression level of 9 means "compressed as much as possible to produce the smallest possible file." A compression level of -1 will use the default compression level at the time zlib was compiled on your system.

For more information, see gdImagePngPtr.

gdImagePngToSink(gdImagePtr im, gdSinkPtr out) (FUNCTION)
gdImagePngToSink is called to write a PNG to a data "sink" (destination) other than a file. Usage is very similar to the gdImagePng function, except that the programmer provides a custom data sink.

The programmer must write an output function which accepts a context pointer, a buffer, and a number of bytes to be written as arguments. This function must write the number of bytes requested and return that number, unless an error has occurred, in which case the function should return -1. The programmer then creates a gdSink structure and sets the sink pointer to the output function and the context pointer to any value which is useful to the programmer.

The example below implements gdImagePng by creating a custom data source and invoking gdImagePngFromSink.

static int stdioSink(void *context, char *buffer, int len)
{
  return fwrite(buffer, 1, len, (FILE *) context);
}

void gdImagePng(gdImagePtr im, FILE *out)
{
  gdSink mySink;
  mySink.context = (void *) out;
  mySink.sink = stdioSink;
  gdImagePngToSink(im, &mySink);
}
void gdImageWBMP(gdImagePtr im, int fg, FILE *out)
gdImageWBMPCtx(gdIOCtx *out) (FUNCTION)(FUNCTION)
gdImageWBMP outputs the specified image to the specified file in WBMP format. The file must be open for writing. Under MSDOS and all versions of Windows, it is important to use "wb" as opposed to simply "w" as the mode when opening the file, and under Unix there is no penalty for doing so. gdImageWBMP does not close the file; your code must do so.

WBMP file support is black and white only. The color index specified by the fg argument is the "foreground," and only pixels of this color will be set in the WBMP file. All other pixels will be considered "background."

... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.wbmp", "wb");
/* Write WBMP, with black as foreground */
gdImageWBMP(im, black, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void* gdImageWBMPPtr(gdImagePtr im, int *size) (FUNCTION)
Identical to gdImageWBMP except that it returns a pointer to a memory area with the WBMP data. This memory must be freed by the caller when it is no longer needed. The caller must invoke gdFree(), not free(), unless the caller is absolutely certain that the same implementations of malloc, free, etc. are used both at library build time and at application build time. The 'size' parameter receives the total size of the block of memory.
void gdImageGd(gdImagePtr im, FILE *out) (FUNCTION)
gdImageGd outputs the specified image to the specified file in the gd image format. The file must be open for writing. Under MSDOS and all versions of Windows, it is important to use "wb" as opposed to simply "w" as the mode when opening the file, and under Unix there is no penalty for doing so. gdImagePng does not close the file; your code must do so.

The gd image format is intended for fast reads and writes of images your program will need frequently to build other images. It is not a compressed format, and is not intended for general use.

... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd format file */
gdImageGd(im, out);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void* gdImageGdPtr(gdImagePtr im, int *size) (FUNCTION)
Identical to gdImageGd except that it returns a pointer to a memory area with the GD data. This memory must be freed by the caller when it is no longer needed. The caller must invoke gdFree(), not free(), unless the caller is absolutely certain that the same implementations of malloc, free, etc. are used both at library build time and at application build time. The 'size' parameter receives the total size of the block of memory.
void gdImageGd2(gdImagePtr im, FILE *out, int chunkSize, int fmt)
void gdImageGd2Ctx(gdImagePtr im, gdIOCtx *out, int chunkSize, int fmt) (FUNCTION)
gdImageGd2 outputs the specified image to the specified file in the gd2 image format. The file must be open for writing. Under MSDOS and all versions of Windows, it is important to use "wb" as opposed to simply "w" as the mode when opening the file, and under Unix there is no penalty for doing so. gdImageGd2 does not close the file; your code must do so.

The gd2 image format is intended for fast reads and writes of parts of images. It is a compressed format, and well suited to retrieving smll sections of much larger images. The third and fourth parameters are the 'chunk size' and format resposectively.

The file is stored as a series of compressed subimages, and the Chunk Size determines the sub-image size - a value of zero causes the GD library to use the default.

It is also possible to store GD2 files in an uncompressed format, in which case the fourth parameter should be GD2_FMT_RAW.

... inside a function ...
gdImagePtr im;
int black, white;
FILE *out;
/* Create the image */
im = gdImageCreate(100, 100);
/* Allocate background */
white = gdImageColorAllocate(im, 255, 255, 255);
/* Allocate drawing color */
black = gdImageColorAllocate(im, 0, 0, 0);
/* Draw rectangle */
gdImageRectangle(im, 0, 0, 99, 99, black);
/* Open output file in binary mode */
out = fopen("rect.gd", "wb");
/* Write gd2 format file */
gdImageGd2(im, out, 0, GD2_FMT_COMPRESSED);
/* Close file */
fclose(out);
/* Destroy image */
gdImageDestroy(im);
void* gdImageGd2Ptr(gdImagePtr im, int chunkSize, int fmt, int *size) (FUNCTION)
Identical to gdImageGd2 except that it returns a pointer to a memory area with the GD2 data. This memory must be freed by the caller when it is no longer needed. The caller must invoke gdFree(), not free(), unless the caller is absolutely certain that the same implementations of malloc, free, etc. are used both at library build time and at application build time. The 'size' parameter receives the total size of the block of memory.
void gdImageTrueColorToPalette(gdImagePtr im, int ditherFlag, int colorsWanted) (FUNCTION)
Converts a truecolor image to a palette-based image, using a high-quality two-pass quantization routine. If ditherFlag is set, the image will be dithered to approximate colors better, at the expense of some obvious "speckling." colorsWanted can be anything up to 256. If the original source image includes photographic information or anything that came out of a JPEG, 256 is strongly recommended. 100% transparency of a single transparent color in the original truecolor image will be preserved. There is no other support for preservation of alpha channel or transparency in the destination image.

For best results, don't use this function -- write real truecolor PNGs and JPEGs. The disk space gain of conversion to palette is not great (for small images it can be negative) and the quality loss is ugly. However, the version of this function included in version 2.0.12 and later does do a better job than the version included prior to 2.0.12.

Drawing Functions

void gdImageSetPixel(gdImagePtr im, int x, int y, int color) (FUNCTION)
gdImageSetPixel sets a pixel to a particular color index. Always use this function or one of the other drawing functions to access pixels; do not access the pixels of the gdImage structure directly.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Set a pixel near the center. */
gdImageSetPixel(im, 50, 50, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color) (FUNCTION)
gdImageLine is used to draw a line between two endpoints (x1,y1 and x2, y2). The line is drawn using the color index specified. Note that the color index can be an actual color returned by gdImageColorAllocate or one of gdStyled, gdBrushed or gdStyledBrushed.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green 
  and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Draw a line from the upper left corner to the 
  lower right corner. */
gdImageLine(im, 0, 0, 99, 99, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageDashedLine(gdImagePtr im, int x1, int y1, int x2, int y2, int color) (FUNCTION)
gdImageDashedLine is provided solely for backwards compatibility with gd 1.0. New programs should draw dashed lines using the normal gdImageLine function and the new gdImageSetStyle function.

gdImageDashedLine is used to draw a dashed line between two endpoints (x1,y1 and x2, y2). The line is drawn using the color index specified. The portions of the line that are not drawn are left transparent so the background is visible.

... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue 
  all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Draw a dashed line from the upper left corner 
  to the lower right corner. */
gdImageDashedLine(im, 0, 0, 99, 99);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImagePolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color) (FUNCTION)
gdImagePolygon is used to draw a polygon with the verticies (at least 3) specified, using the color index specified. See also gdImageFilledPolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and 
  blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
gdImagePolygon(im, points, 3, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color) (FUNCTION)
gdImageRectangle is used to draw a rectangle with the two corners (upper left first, then lower right) specified, using the color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Draw a rectangle occupying the central area. */
gdImageRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledPolygon(gdImagePtr im, gdPointPtr points, int pointsTotal, int color) (FUNCTION)
gdImageFilledPolygon is used to fill a polygon with the verticies (at least 3) specified, using the color index specified. See also gdImagePolygon.
... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
/* Points of polygon */
gdPoint points[3];
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);  
/* Draw a triangle. */
points[0].x = 50;
points[0].y = 0;
points[1].x = 99;
points[1].y = 99;
points[2].x = 0;
points[2].y = 99;
/* Paint it in white */
gdImageFilledPolygon(im, points, 3, white);
/* Outline it in red; must be done second */
gdImagePolygon(im, points, 3, red);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledRectangle(gdImagePtr im, int x1, int y1, int x2, int y2, int color) (FUNCTION)
gdImageFilledRectangle is used to draw a solid rectangle with the two corners (upper left first, then lower right) specified, using the color index specified.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = int gdImageColorAllocate(im, 255, 255, 255);  
/* Draw a filled rectangle occupying the central area. */
gdImageFilledRectangle(im, 25, 25, 74, 74, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color) (FUNCTION)
gdImageArc is used to draw a partial ellipse centered at the given point, with the specified width and height in pixels. The arc begins at the position in degrees specified by s and ends at the position specified by e. The arc is drawn in the color specified by the last argument. A circle can be drawn by beginning from 0 degrees and ending at 360 degrees, with width and height being equal. e must be greater than s. Values greater than 360 are interpreted modulo 360.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledArc(gdImagePtr im, int cx, int cy, int w, int h, int s, int e, int color, int style) (FUNCTION)
gdImageFilledArc is used to draw a partial ellipse centered at the given point, with the specified width and height in pixels. The arc begins at the position in degrees specified by s and ends at the position specified by e. The arc is filled in the color specified by the second to last argument. A circle can be drawn by beginning from 0 degrees and ending at 360 degrees, with width and height being equal. e must be greater than s. Values greater than 360 are interpreted modulo 360. The last argument is a bitwise OR of the following possibilities:
  • gdArc
  • gdChord
  • gdPie (synonym for gdChord)
  • gdNoFill
  • gdEdged
gdArc and gdChord are mutually exclusive; gdChord just connects the starting and ending angles with a straight line, while gdArc produces a rounded edge. gdPie is a synonym for gdArc. gdNoFill indicates that the arc or chord should be outlined, not filled. gdEdged, used together with gdNoFill, indicates that the beginning and ending angles should be connected to the center; this is a good way to outline (rather than fill) a 'pie slice'.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Inscribe a filled pie slice in the image. */
gdImageFilledArc(im, 50, 25, 98, 48, 0, 45, white, gdArc);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFilledEllipse(gdImagePtr im, int cx, int cy, int w, int h, int color) (FUNCTION)
gdImageFilledEllipse is used to draw an ellipse centered at the given point, with the specified width and height in pixels. The ellipse is filled in the color specified by the last argument.
... inside a function ...
gdImagePtr im;
int black;
int white;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Inscribe a filled ellipse in the image. */
gdImageFilledEllipse(im, 50, 25, 98, 48, white);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFillToBorder(gdImagePtr im, int x, int y, int border, int color) (FUNCTION)
gdImageFillToBorder floods a portion of the image with the specified color, beginning at the specified point and stopping at the specified border color. For a way of flooding an area defined by the color of the starting point, see gdImageFill.

The border color cannot be a special color such as gdTiled; it must be a proper solid color. The fill color can be, however.

Note that gdImageFillToBorder is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows 3.1 environments. (Of course, in a Unix or Windows 95/98/NT environment with a proper stack, this is not a problem at all.)

... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);  
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, border color is
  white (ellipse). */
gdImageFillToBorder(im, 50, 50, white, red);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageFill(gdImagePtr im, int x, int y, int color) (FUNCTION)
gdImageFill floods a portion of the image with the specified color, beginning at the specified point and flooding the surrounding region of the same color as the starting point. For a way of flooding a region defined by a specific border color rather than by its interior color, see gdImageFillToBorder.

The fill color can be gdTiled, resulting in a tile fill using another image as the tile. However, the tile image cannot be transparent. If the image you wish to fill with has a transparent color index, call gdImageTransparent on the tile image and set the transparent color index to -1 to turn off its transparency.

Note that gdImageFill is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows environments. (Of course, in a Unix or Windows 95/98/NT environment with a proper stack, this is not a problem at all.)

... inside a function ...
gdImagePtr im;
int black;
int white;
int red;
im = gdImageCreate(100, 50);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
/* Allocate the color white (red, green and blue all maximum). */
white = gdImageColorAllocate(im, 255, 255, 255);  
/* Allocate the color red. */
red = gdImageColorAllocate(im, 255, 0, 0);  
/* Inscribe an ellipse in the image. */
gdImageArc(im, 50, 25, 98, 48, 0, 360, white);
/* Flood-fill the ellipse. Fill color is red, and will replace the
  black interior of the ellipse. */
gdImageFill(im, 50, 50, red);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
void gdImageSetAntiAliased(gdImagePtr im, int c) (FUNCTION)
"Antialiasing" is a process by which jagged edges associated with line drawing can be reduced by blending the foreground color with an appropriate percentage of the background, depending on how much of the pixel in question is actually within the boundaries of the line being drawn. All line-drawing functions, such as gdImageLine and gdImagePolygon, will draw antialiased lines if the special "color" gdAntiAliased is used when calling them.

gdImageSetAntiAliased is used to specify the actual foreground color to be used when drawing antialiased lines. You may set any color to be the foreground, however as of version 2.0.12 an alpha channel component is not supported.

Antialiased lines can be drawn on both truecolor and palette-based images. However, attempts to draw antialiased lines on highly complex palette-based backgrounds may not give satisfactory results, due to the limited number of colors available in the palette. Antialiased line-drawing on simple backgrounds should work well with palette-based images; otherwise create or fetch a truecolor image instead.

You need not take any special action when you are finished with antialised line drawing.

... inside a function ...
gdImagePtr im, brush;
int black;
int blue;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
blue = gdImageColorAllocate(im, 0, 0, 255);
gdImageSetAntiAliased(im, blue);
/* Draw a smooth line from the upper left corner to the 
  lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdAntiAliased);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
See also gdAntiAliased and gdSetAntiAliasedDontBlend.
void gdImageSetAntiAliasedDontBlend(gdImagePtr im, int c) (FUNCTION)
Normally, when drawing lines with the special gdAntiAliased "color," blending with the background to reduce jagged edges is the desired behavior. However, when it is desired that lines not be blended with one particular color when it is encountered in the background, the gdImageSetAntiAliasedDontBlend function can be used to indicate the special color that the foreground should stand out more clearly against.
... inside a function ...
gdImagePtr im, brush;
int black;
int blue;
int white;
im = gdImageCreate(100, 100);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
blue = gdImageColorAllocate(im, 0, 0, 255);
white = gdImageColorAllocate(im, 255, 255, 255);

gdImageSetAntiAliased(im, blue);
/* The portion of the line that crosses this white rectangle will
  not be blended smoothly */
gdImageSetAntiAliasedDontBlend(im, white);
gdImageFilledRectangle(im, 25, 25, 75, 75, white);
/* Draw a smooth line from the upper left corner 
  to the lower right corner. */
gdImageLine(im, 0, 0, 99, 99, gdAntiAliased);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
See also gdAntiAliased and gdSetAntiAliased.
void gdImageSetBrush(gdImagePtr im, gdImagePtr brush) (FUNCTION)
A "brush" is an image used to draw wide, shaped strokes in another image. Just as a paintbrush is not a single point, a brush image need not be a single pixel. Any gd image can be used as a brush, and by setting the transparent color index of the brush image with gdImageColorTransparent, a brush of any shape can be created. All line-drawing functions, such as gdImageLine and gdImagePolygon, will use the current brush if the special "color" gdBrushed or gdStyledBrushed is used when calling them.

gdImageSetBrush is used to specify the brush to be used in a particular image. You can set any image to be the brush. If the brush image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary PNGs to be used as brush images. It also means, however, that you should not set a brush unless you will actually use it; if you set a rapid succession of different brush images, you can quickly fill your color map, and the results will not be optimal.

You need not take any special action when you are finished with a brush. As for any other image, if you will not be using the brush image for any further purpose, you should call gdImageDestroy. You must not use the color gdBrushed if the current brush has been destroyed; you can of course set a new brush to replace it.

... inside a function ...
gdImagePtr im, brush;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the brush PNG. For best results, portions of the
  brush that should be transparent (ie, not part of the
  brush shape) should have the transparent color index. */
in = fopen("star.png", "rb");
brush = gdImageCreateFromPng(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
gdImageSetBrush(im, brush);
/* Draw a line from the upper left corner to the lower right corner
  using the brush. */
gdImageLine(im, 0, 0, 99, 99, gdBrushed);
/* ... Do something with the image, such as 
  saving it to a file... */
/* Destroy it */
gdImageDestroy(im);
/* Destroy the brush image */
gdImageDestroy(brush);
void gdImageSetTile(gdImagePtr im, gdImagePtr tile) (FUNCTION)
A "tile" is an image used to fill an area with a repeated pattern. Any gd image can be used as a tile, and by setting the transparent color index of the tile image with gdImageColorTransparent, a tile that allows certain parts of the underlying area to shine through can be created. All region-filling functions, such as gdImageFill and gdImageFilledPolygon, will use the current tile if the special "color" gdTiled is used when calling them.

gdImageSetTile is used to specify the tile to be used in a particular image. You can set any image to be the tile. If the tile image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary PNGs to be used as tile images. It also means, however, that you should not set a tile unless you will actually use it; if you set a rapid succession of different tile images, you can quickly fill your color map, and the results will not be optimal.

You need not take any special action when you are finished with a tile. As for any other image, if you will not be using the tile image for any further purpose, you should call gdImageDestroy. You must not use the color gdTiled if the current tile has been destroyed; you can of course set a new tile to replace it.

... inside a function ...
gdImagePtr im, tile;
FILE *in;
int black;
im = gdImageCreate(100, 100);
/* Open the tile PNG. For best results, portions of the
  tile that should be transparent (ie, allowing the
  background to shine through) should have the transparent
  color index. */
in = fopen("star.png", "rb");
tile = gdImageCreateFromPng(in);
/* Background color (first allocated) */
black = gdImageColorAllocate(im, 0, 0, 0);  
gdImageSetTile(im, tile);
/* Fill